High above the Landing Point of the Zindra Help Vortex, the new Texture Organiser Workshop is now open.....a place for residents to experiment with textures as they build. Vortex staffer Moi Macarthur created this workshop as an extra feature for builders to enjoy.
The new workshop is part of the Vortex's ongoing effort to help both newcomers and experienced Residents in adult Second LIfe. The Vortex is committed to being a first-class mentor center, sandbox and outreach center for Zindra, the adult mainland of Second LIfe.
Visit the Vortex today and use the convenient teleport pad at the Landing Point to try the new Texture Organiser Workshop!
Thursday, January 3, 2013
Friday, December 28, 2012
SUN 7PM Sexy Sunday NEW YEARS Speed Build Contest
There will be SPECIAL NEW YEARS edition of the Sexy Sunday Speed Build this week, starting early at 7PM SLT. Don't miss it! IM Huntress Catteneo for more details
All skill levels are welcome, and this is a great way to meet other builders and people (yes, builders are people too)
Ring in the new year with a fun contest! Sexy Speed Build is the best around!
Read more about Sexy Speed Build here
Teleport to Zindra Help Vortex
All skill levels are welcome, and this is a great way to meet other builders and people (yes, builders are people too)
Ring in the new year with a fun contest! Sexy Speed Build is the best around!
Read more about Sexy Speed Build here
Teleport to Zindra Help Vortex
Saturday, December 22, 2012
Zindra FleshMob Returns! Naked Holidaymakers on Second Life Adult Mainland: presented by Zindra Expo group
Saturday Dec 22, 2012, the infamous Zindra Fleshmob Project returns at a new secret location!
At exactly 3PM SLT, a group of mysterious, naked residents will descend upon an unsuspecting rgion of the Zindra, the adult mainland of Second Life.
To find out exactly WHERE, go to the Zindra FleshMob Project page here
And/or join the Zindra Expo Group to get the latest updates.
Excat location will be announced at the very lst minute...so get ready!
Get naked just in time for the holidays!!!
At exactly 3PM SLT, a group of mysterious, naked residents will descend upon an unsuspecting rgion of the Zindra, the adult mainland of Second Life.
To find out exactly WHERE, go to the Zindra FleshMob Project page here
And/or join the Zindra Expo Group to get the latest updates.
Excat location will be announced at the very lst minute...so get ready!
Get naked just in time for the holidays!!!
Tuesday, December 4, 2012
Opposites Attract! Photos From Recent Sexy Speed Build Contest at Zindra Help Vortex in Second Life
A recent edition of the weekly Sexy Speed Build Contest event had the theme 'Opposites Attract' and we had some crazy entries!
See the Photos Here
Every week this contest has a surprise theme, and is hosted by Second Life artist Huntress Catteneo. Photos by Nicci Winsmore.
Learn more about the Zindra Help Vortex and this great weekly contest!
See the Photos Here
Every week this contest has a surprise theme, and is hosted by Second Life artist Huntress Catteneo. Photos by Nicci Winsmore.
Learn more about the Zindra Help Vortex and this great weekly contest!
Monday, November 26, 2012
Exploring Zindra Flickr Pool: Over 70 Members! Adult Second Life Never Looked So Good!
We've been running the Exploring Zindra Flickr group for a while, and we are pleased to say there are over 70 photographers contributing to the ever-evolving slideshow.
Blondin Linden (remember him?) began the Flickr program a long time ago, in partnership w/ Second Life residents and there have been many great submissions since.
The photos in the pool are constantly streaming into Second Life inworld slideshow kiosks (image at left shows one of the new media-on-prim kiosks)
Free copies of the kiosks are available in multiple locations, such as Zindra Help Vortex, the Zindra Expo Group Community Center and Pod Hub, and the new Exploring Zindra Photo Gallery.
Want to get involved? Are you a Zindran photographer? Do you want to take artistic photos on the adult mainland, or do you live/work on the adult mainland of Zindra? Check out the Exploring Zindra Flickr group!
Blondin Linden (remember him?) began the Flickr program a long time ago, in partnership w/ Second Life residents and there have been many great submissions since.
The photos in the pool are constantly streaming into Second Life inworld slideshow kiosks (image at left shows one of the new media-on-prim kiosks)
Free copies of the kiosks are available in multiple locations, such as Zindra Help Vortex, the Zindra Expo Group Community Center and Pod Hub, and the new Exploring Zindra Photo Gallery.
Want to get involved? Are you a Zindran photographer? Do you want to take artistic photos on the adult mainland, or do you live/work on the adult mainland of Zindra? Check out the Exploring Zindra Flickr group!
Saturday, November 17, 2012
101 Things You Can Do With a Single Set of Prims: Sexy Speed Build Contest At Zindra Help Vortex
What are 101 Things You Can Do With a Single Set of Prims? Find out with this fun series of photos (taken by SL photographer Nicci Winsmore...thanks, Nicci!) from a recent Speed Build Contest where that was the theme.
Check out the photos here!
Check out the photos here!
Saturday, November 10, 2012
Lighting The Fire at Zindra Help Vortex: Photos from recent Sexy Speed Build Contest
We've posted some images from a recent edition of the ever-popular Sexy Sunday Speed Build Contest, the event that takes place every Sunday at 8PM SLT in the virtual workd of Second Life.
Each week is a surprise theme and this was 'Lighting The Fire'
Some very interesting entries!
The contest is always open to all skill levels, and its a great way to meet people and learn some building tips and tricks!
See the Photos
Teleport to the Vortex
Each week is a surprise theme and this was 'Lighting The Fire'
Some very interesting entries!
The contest is always open to all skill levels, and its a great way to meet people and learn some building tips and tricks!
See the Photos
Teleport to the Vortex
Sunday, November 4, 2012
Ginette Pinazzo Interviews Nalates Urriah About Second LIfe, Adult SL, Blogging, Virtual Worlds and More
Ginette Pinazzo Interviews Nalates Urriah About Second LIfe, Adult SL, Blogging, Virtual Worlds and More......
Gina -
Tell us about your SL 'Career Path' so far! Accomplishments, defining moments, turning points, etc
Nalates -
My first MMOG was Myst Online:Uru Live (MOUL). When MOUL closed in 2008 a portion of the community came to Second Life™ (SL). There was already a community of MOUL people in SL. I hooked up with them and eventually found the Exporers’ Community Research and Development (ECR&D) group then run by Thend Destiny. For a time I facilitated the group. Its purpose was to explore the creative limits of SL.
Most of my first two years in SL was spent exploring and learning how to build. During that time I remained active in both the MOUL and SL communities. Toward the end of that time I was starting to blog. My blogging has grown over the last couple of years and is now a significant part of the time I spend with SL.
Sometime in my first year I opened a few shops in-world. Later I changed over to XStreetSL and now the Market Place. The sales pay my rent and a little more.
For a time I experimented with role play in a region named Devokan, which came from the MOUL game’s story. I was mixing PG-RP from MOUL with Adult-RP from NoR. The overall experiment for the Devokan group was in learning how to combine and handle role play from numerous virtual worlds. Both the ECR&D and Devokan were experimenting in how to keep people interested in a game and carry the story forward. How does a new player catch up and what would make them want to? I’m not sure we a simple answer yet.
As the economy collapse worsened the Devokan region was moved to OpenSim on OSGrid. I got curious and set up a server that hosts 9 of my own regions in OSGrid. OSGrid’s early adoption of mesh was enticing. I’m building a mesh castle there. I still use OSGrid as my ‘preview grid’ for mesh buildings and objects. I only have the regions online when I’m working there.
As the Mesh Deformer project has moved forward I’ve been more interested in making mesh clothes. More of my SL time is spent in Blender making models and weight painting.
Exploring and meeting people has always been a favorite part of my time in SL. Flirting is a favorite past time.
Gina -
What are a few of the lessons you think residents often learn from being in Second Life a number of years?
Nalates -
I think we can learn about the types of human behavior. They become more obvious in SL. Also, the nature of business and how it works becomes obvious. Social evolvement in SL is like RL on steroids. My belief is people can learn a lot about human nature and behavior while in SL. I’ve certainly increased my collection of lame pickup lines.
One can experiment with gender, preference, and race. Diversity and tolerance are not strongly adopted values in SL. So, people have an opportunity to learn about human nature and if they are self aware, their own nature.
Gina -
What are some trends you think we are seeing in SL right now, just beginning to develop?
Nalates -
People are spending more ‘SL time’ outside of SL. I think that trend will continue. The peak concurrent logins (63k) continues to decline. I’m unsure of minimum number of concurrent logins because system crashes each month throws off the numbers. But, the minimum login for the day (31k) seems to be very slowly declining.
The number of new people to long-timers seems to be changing. That may be a perceptual thing on my part and the paces I visit. But, I run into more new people.
Viewer development has changed since I started in 2008. There are more viewers being developed but fewer new features and new features seem to be taking longer to get out.
Mesh is being adopted in more places. A materials system is in development, which will let us place 3D textures on surfaces and mesh clothes.
The Lab’s open communication with users is an odd mix better and worse. The new generation of Lindens seems to mostly avoid user groups… and users in general.
Gina -
What are some trends you would like to see begin/develop in the years to come?
Nalates -
The Lab is spending some time trying to figure out how to improve player retention. I would like to see more effort going into player retention. The Lab would need a good psychologist familiar with computer games and the studies that have been done. Player retention is somewhat the holy grail of game development.
Gina -
How do you see the SL target demographics, past and present? (if you could guess)...and how would that compare with your own sense of how it could/should be?
Nalates -
I don’t think I can give you any idea of what the SL demographics are or should be… MOUL was a community of older people and parents playing Myst with their children (it is a non-violent game). SL seems to be a mix of a much broader age group and more diverse interests.
Gina -
If you could 'bend the ear' of LL decision-makers and shout 3 top concerns/proposals to them, what would those 3 be?
Nalates -
My first would be about communications. In some departments/groups the Lindens do very well communicating with users. In others they are horrible. However, this is not a one way street. The SL users share responsibility too.
Communication is not a skill everyone has. Technical professionals in fields dealing with people tend to learn communications skills, think healthcare. The professionals that deal with ‘things’ don’t develop the skills, it isn’t required. Computer programmers and civil engineers are in this latter group. Some have a natural ability. Others need training and education to understand how to facilitate groups and confrontational situations. How well they do, affects the company image.
My second would be the ‘Money Issues.’ I mean the Market Place and Rights Protection. I am not sure how the Lab goes about deciding on philosophy… these are messy issues. But, money is what all this is about (think of money as a measure of blood and sweat – effort put in). Failing to handle them and lead with a clear stated philosophy guiding employees and users has been a disaster. The idea that search is to be ‘fair’ is socially and technically naive. At best it can be honest and unbiased.
The Market Place is horribly broken (from a merchant’s viewpoint) and no one has any idea what or how much is being done to fix it. Even worse no one knows if there is even a Linden that knows what to do.
Because the Market Place affects people’s income, pocketbook, it is an emotionally intense subject. Ignoring it seems to have aggravated the situation, which goes back to communication.
My third point would be about handling the user community. The Lab has many levels of users and the Lab must deal with all of them. Understanding there are segments of the user base with unique traits and dealing with them in unique ways is important.
Trying to be ‘fair’ and treat everyone the same doesn’t work. That is an idea of bureaucratic government offices to minimize their work load. Private businesses use live customer service people that can adapt to whatever situation is presented. Those people are provided flexible but limited authority and trained to provide unique responses to each individual.
While the Lab has limited resources, they only need to cater to a few categories of users; new users, long term users, adult users, educators, region owners, and creative types. The creative types I see primarily as artists and artist-merchants. But, the artist-merchants are an intense group and should likely have special handling.
They don’t have to have one person for each group of users. But, they do need to have someone that can be aware of the groups and their needs and desires.
There is simply no reason to treat everyone the same. I encourage the Lab to give up that idea. We see it working in the Changed JIRA. People that help the Lab’s technical people get special treatment. Because of the help I provide the community I was granted ‘read’ privileges in the JIRA. I have no doubt they that would be removed if I abused the privilege. Those that are abusive get special treatment too. That difference in response is practical human response.
It is smart to bias the treatment of customers according to the benefit they provide the Lab. It’s a business. I am not at all sure all of the Lab’s staff is aware of that.
Gina -
What part do you see 'Adult SL' playing in SL and virtual worlds in general?
Nalates -
And then there is SEX. Sex sells better than anything else. Sex sells everything. But, the Lab has yet to figure out how to sell a sexy Second Life. If one creates a sexy fun thing to do, people are there.
There is a significant difference between selling sex and selling sexy. The Lab doesn’t want to sell sex and I think I understand that. But, selling SL as sexy, or any virtual world, is something I think will promote SL better than anything else… marketing data on that point hasn’t changed since people realized what was happening.
One does have to consider what people think is sexy. For horny people it is sexy people. For a merchant it can be a hot way to sell their service or product. For an artist it can be a glamorous venue for an art show. For some it is an adult environment where they can be free to experiment with their sexuality.
For many sexy is cheap, easy learning. Look at the number of DAZ and Makehuman like products on the market. There is no more fun or easy way to learn 3D modeling than SL. The Lab does little to sell that idea, which may be a good thing as it leaves the field open for users.
Sex and sexy possibilities are endless.
Gina -
How would you characterize the history of LL's handling of 'Adult SL' to date?
Nalates -
I’ve only paid attention to the Adult Community for the last couple of years. I was hanging out on nude beaches, flirting, working as a dancer, and figuring out how sex worked in SL shortly after I came to Second Life. I was surprised to find friends of mine from MOUL working as escorts. Wow! Now that is a transition from a PG game. A whole new aspect of many came out in SL. Some had surprising preferences.
Whatever, in 2011 I started to look into what the Adult Content User Group (ACUG) was doing. I got there shortly after Viale Linden took over to ‘facilitate’ the group. I recognized that something was wrong. Vaile did everything wrong that could be done wrong. Whether that was due to his thinking or instructions he had been given, I doubt we will ever know. Whatever the case, his name is forever tagged to the demise of ACUG.
I think the best description of the Lab’s attitude toward the adult side of SL is: eeeewww!
Gina -
How do you (ideally) define 'Adult SL' ?
Nalates -
Simple: it is the same as real life, anything ‘adult’ that is for those past puberty. It’s more of a maturity than sexual thing. In RL we tend to think of ‘adult’ as sexually oriented. I think the label in SL has caused problems by providing a connotation that Adult Content must be sexual. Things would probably have going better for the Lab if they had not designated part of SL as Adult. If they had reversed it and only designated part of SL for kids and left SL as adult by default, like life, there would probably have been fewer problems… or not.
If they had designated things as we do in RL things might have created a different perception of SL. If they had used; ‘kid safe’ for the teen grid, ‘teen’ in place of PG, ‘PG’ in place of mature and ‘mature’ in place of adult then things might have worked better. We’ll never know.
Our sports are designated for kids and adults and that is not sexual. Our entertainment is designated for kids and adults. That is a combination of violence and sexuality. Those distinctions are less sexual than they are about maturity and the ability to comprehend.
So, ideally… everything is ‘Adult SL’ that is not for kids.
Gina -
How do you see your own contributions to SL and what do you envision as some of your future contributions?
Nalates -
For now my main contribution is knowledge and information. Mostly about what is going on in SL’s technical advancement.
Things like my Troubleshoot Your #SL Connection article and Second Life Mesh Clothes Blender 2.6 Setup 2012 Tutorial article are contributions to the ‘knowledge’ about SL. I am working on another tutorial for those making mesh clothes. I’ve run into a problem that no one seems to have a solution for, even in the retail tools. I am working my way to a free solution.
My mostly daily blog posts at Nalates Things & Stuff help keep people informed.
As to the future, I don’t know. Information is important. I find that people with good information make good decisions. Of course there are idiots that no matter how much information they are given they will make dumb decisions.
People that lack information seem to lack understanding and that seems to make them intolerant. The more ignorant they are then the more they tend to be rude, intolerant, and close minded. Of course some are just intolerant, bigoted, and too self centered to be bothered with facts and information. They can’t be helped. I see this most profusely in the political arena and the bad traits are not exclusive to any one party. SL has its share of these people too. In SL I divide people into civil or hater.
I think virtual worlds and 3D everything are where technology is going. I don’t know that SL’s future is secure. I do know that I will be working in 3D for the foreseeable future. I plan to be selling more clothes or clothes building kits in the future.
Thanks to Nalates for the time and patience in this interview! - Gina
Gina -
Tell us about your SL 'Career Path' so far! Accomplishments, defining moments, turning points, etc
Nalates -
My first MMOG was Myst Online:Uru Live (MOUL). When MOUL closed in 2008 a portion of the community came to Second Life™ (SL). There was already a community of MOUL people in SL. I hooked up with them and eventually found the Exporers’ Community Research and Development (ECR&D) group then run by Thend Destiny. For a time I facilitated the group. Its purpose was to explore the creative limits of SL.
Most of my first two years in SL was spent exploring and learning how to build. During that time I remained active in both the MOUL and SL communities. Toward the end of that time I was starting to blog. My blogging has grown over the last couple of years and is now a significant part of the time I spend with SL.
Sometime in my first year I opened a few shops in-world. Later I changed over to XStreetSL and now the Market Place. The sales pay my rent and a little more.
For a time I experimented with role play in a region named Devokan, which came from the MOUL game’s story. I was mixing PG-RP from MOUL with Adult-RP from NoR. The overall experiment for the Devokan group was in learning how to combine and handle role play from numerous virtual worlds. Both the ECR&D and Devokan were experimenting in how to keep people interested in a game and carry the story forward. How does a new player catch up and what would make them want to? I’m not sure we a simple answer yet.
As the economy collapse worsened the Devokan region was moved to OpenSim on OSGrid. I got curious and set up a server that hosts 9 of my own regions in OSGrid. OSGrid’s early adoption of mesh was enticing. I’m building a mesh castle there. I still use OSGrid as my ‘preview grid’ for mesh buildings and objects. I only have the regions online when I’m working there.
As the Mesh Deformer project has moved forward I’ve been more interested in making mesh clothes. More of my SL time is spent in Blender making models and weight painting.
Exploring and meeting people has always been a favorite part of my time in SL. Flirting is a favorite past time.
Gina -
What are a few of the lessons you think residents often learn from being in Second Life a number of years?
Nalates -
I think we can learn about the types of human behavior. They become more obvious in SL. Also, the nature of business and how it works becomes obvious. Social evolvement in SL is like RL on steroids. My belief is people can learn a lot about human nature and behavior while in SL. I’ve certainly increased my collection of lame pickup lines.
One can experiment with gender, preference, and race. Diversity and tolerance are not strongly adopted values in SL. So, people have an opportunity to learn about human nature and if they are self aware, their own nature.
Gina -
What are some trends you think we are seeing in SL right now, just beginning to develop?
Nalates -
People are spending more ‘SL time’ outside of SL. I think that trend will continue. The peak concurrent logins (63k) continues to decline. I’m unsure of minimum number of concurrent logins because system crashes each month throws off the numbers. But, the minimum login for the day (31k) seems to be very slowly declining.
The number of new people to long-timers seems to be changing. That may be a perceptual thing on my part and the paces I visit. But, I run into more new people.
Viewer development has changed since I started in 2008. There are more viewers being developed but fewer new features and new features seem to be taking longer to get out.
Mesh is being adopted in more places. A materials system is in development, which will let us place 3D textures on surfaces and mesh clothes.
The Lab’s open communication with users is an odd mix better and worse. The new generation of Lindens seems to mostly avoid user groups… and users in general.
Gina -
What are some trends you would like to see begin/develop in the years to come?
Nalates -
The Lab is spending some time trying to figure out how to improve player retention. I would like to see more effort going into player retention. The Lab would need a good psychologist familiar with computer games and the studies that have been done. Player retention is somewhat the holy grail of game development.
Gina -
How do you see the SL target demographics, past and present? (if you could guess)...and how would that compare with your own sense of how it could/should be?
Nalates -
I don’t think I can give you any idea of what the SL demographics are or should be… MOUL was a community of older people and parents playing Myst with their children (it is a non-violent game). SL seems to be a mix of a much broader age group and more diverse interests.
Gina -
If you could 'bend the ear' of LL decision-makers and shout 3 top concerns/proposals to them, what would those 3 be?
Nalates -
My first would be about communications. In some departments/groups the Lindens do very well communicating with users. In others they are horrible. However, this is not a one way street. The SL users share responsibility too.
Communication is not a skill everyone has. Technical professionals in fields dealing with people tend to learn communications skills, think healthcare. The professionals that deal with ‘things’ don’t develop the skills, it isn’t required. Computer programmers and civil engineers are in this latter group. Some have a natural ability. Others need training and education to understand how to facilitate groups and confrontational situations. How well they do, affects the company image.
My second would be the ‘Money Issues.’ I mean the Market Place and Rights Protection. I am not sure how the Lab goes about deciding on philosophy… these are messy issues. But, money is what all this is about (think of money as a measure of blood and sweat – effort put in). Failing to handle them and lead with a clear stated philosophy guiding employees and users has been a disaster. The idea that search is to be ‘fair’ is socially and technically naive. At best it can be honest and unbiased.
The Market Place is horribly broken (from a merchant’s viewpoint) and no one has any idea what or how much is being done to fix it. Even worse no one knows if there is even a Linden that knows what to do.
Because the Market Place affects people’s income, pocketbook, it is an emotionally intense subject. Ignoring it seems to have aggravated the situation, which goes back to communication.
My third point would be about handling the user community. The Lab has many levels of users and the Lab must deal with all of them. Understanding there are segments of the user base with unique traits and dealing with them in unique ways is important.
Trying to be ‘fair’ and treat everyone the same doesn’t work. That is an idea of bureaucratic government offices to minimize their work load. Private businesses use live customer service people that can adapt to whatever situation is presented. Those people are provided flexible but limited authority and trained to provide unique responses to each individual.
While the Lab has limited resources, they only need to cater to a few categories of users; new users, long term users, adult users, educators, region owners, and creative types. The creative types I see primarily as artists and artist-merchants. But, the artist-merchants are an intense group and should likely have special handling.
They don’t have to have one person for each group of users. But, they do need to have someone that can be aware of the groups and their needs and desires.
There is simply no reason to treat everyone the same. I encourage the Lab to give up that idea. We see it working in the Changed JIRA. People that help the Lab’s technical people get special treatment. Because of the help I provide the community I was granted ‘read’ privileges in the JIRA. I have no doubt they that would be removed if I abused the privilege. Those that are abusive get special treatment too. That difference in response is practical human response.
It is smart to bias the treatment of customers according to the benefit they provide the Lab. It’s a business. I am not at all sure all of the Lab’s staff is aware of that.
Gina -
What part do you see 'Adult SL' playing in SL and virtual worlds in general?
Nalates -
And then there is SEX. Sex sells better than anything else. Sex sells everything. But, the Lab has yet to figure out how to sell a sexy Second Life. If one creates a sexy fun thing to do, people are there.
There is a significant difference between selling sex and selling sexy. The Lab doesn’t want to sell sex and I think I understand that. But, selling SL as sexy, or any virtual world, is something I think will promote SL better than anything else… marketing data on that point hasn’t changed since people realized what was happening.
One does have to consider what people think is sexy. For horny people it is sexy people. For a merchant it can be a hot way to sell their service or product. For an artist it can be a glamorous venue for an art show. For some it is an adult environment where they can be free to experiment with their sexuality.
For many sexy is cheap, easy learning. Look at the number of DAZ and Makehuman like products on the market. There is no more fun or easy way to learn 3D modeling than SL. The Lab does little to sell that idea, which may be a good thing as it leaves the field open for users.
Sex and sexy possibilities are endless.
Gina -
How would you characterize the history of LL's handling of 'Adult SL' to date?
Nalates -
I’ve only paid attention to the Adult Community for the last couple of years. I was hanging out on nude beaches, flirting, working as a dancer, and figuring out how sex worked in SL shortly after I came to Second Life. I was surprised to find friends of mine from MOUL working as escorts. Wow! Now that is a transition from a PG game. A whole new aspect of many came out in SL. Some had surprising preferences.
Whatever, in 2011 I started to look into what the Adult Content User Group (ACUG) was doing. I got there shortly after Viale Linden took over to ‘facilitate’ the group. I recognized that something was wrong. Vaile did everything wrong that could be done wrong. Whether that was due to his thinking or instructions he had been given, I doubt we will ever know. Whatever the case, his name is forever tagged to the demise of ACUG.
I think the best description of the Lab’s attitude toward the adult side of SL is: eeeewww!
Gina -
How do you (ideally) define 'Adult SL' ?
Nalates -
Simple: it is the same as real life, anything ‘adult’ that is for those past puberty. It’s more of a maturity than sexual thing. In RL we tend to think of ‘adult’ as sexually oriented. I think the label in SL has caused problems by providing a connotation that Adult Content must be sexual. Things would probably have going better for the Lab if they had not designated part of SL as Adult. If they had reversed it and only designated part of SL for kids and left SL as adult by default, like life, there would probably have been fewer problems… or not.
If they had designated things as we do in RL things might have created a different perception of SL. If they had used; ‘kid safe’ for the teen grid, ‘teen’ in place of PG, ‘PG’ in place of mature and ‘mature’ in place of adult then things might have worked better. We’ll never know.
Our sports are designated for kids and adults and that is not sexual. Our entertainment is designated for kids and adults. That is a combination of violence and sexuality. Those distinctions are less sexual than they are about maturity and the ability to comprehend.
So, ideally… everything is ‘Adult SL’ that is not for kids.
Gina -
How do you see your own contributions to SL and what do you envision as some of your future contributions?
Nalates -
For now my main contribution is knowledge and information. Mostly about what is going on in SL’s technical advancement.
Things like my Troubleshoot Your #SL Connection article and Second Life Mesh Clothes Blender 2.6 Setup 2012 Tutorial article are contributions to the ‘knowledge’ about SL. I am working on another tutorial for those making mesh clothes. I’ve run into a problem that no one seems to have a solution for, even in the retail tools. I am working my way to a free solution.
My mostly daily blog posts at Nalates Things & Stuff help keep people informed.
As to the future, I don’t know. Information is important. I find that people with good information make good decisions. Of course there are idiots that no matter how much information they are given they will make dumb decisions.
People that lack information seem to lack understanding and that seems to make them intolerant. The more ignorant they are then the more they tend to be rude, intolerant, and close minded. Of course some are just intolerant, bigoted, and too self centered to be bothered with facts and information. They can’t be helped. I see this most profusely in the political arena and the bad traits are not exclusive to any one party. SL has its share of these people too. In SL I divide people into civil or hater.
I think virtual worlds and 3D everything are where technology is going. I don’t know that SL’s future is secure. I do know that I will be working in 3D for the foreseeable future. I plan to be selling more clothes or clothes building kits in the future.
Thanks to Nalates for the time and patience in this interview! - Gina
Wednesday, October 31, 2012
A Funny Thing Happened To Me On The Way To The Vortex: Photos from Speed Build
We've posted a new gallery of photos from a recent Sexy Sunday Speed Build Contes. (we have them every week at the Zindra Help Vortex)
This theme was: 'A Funny Thing Happened To Me On The Way To The Vortex'
This session included some very funny builds!
Please join the contest...it's open to any skill level....even newbie builders!
Check out the gallery of photos now
This theme was: 'A Funny Thing Happened To Me On The Way To The Vortex'
This session included some very funny builds!
Please join the contest...it's open to any skill level....even newbie builders!
Check out the gallery of photos now
Monday, October 29, 2012
Photos from Zindra Fleshmob Project by Silene Christen on Life Art
Silene Christen, the genius behind the current Zindra Fleshmob Project has created some amazing photos based on the phenomenon.
This series of images will form the basis for an upcoming art exhibit.
See the photos on Life Art now!
This series of images will form the basis for an upcoming art exhibit.
See the photos on Life Art now!
Monday, October 22, 2012
Zindra Help Vortex Sexy Sunday Speed Build Photos: Daisy
We've posted a photo gallery from a recent Sexy Speed Build Contest. This week's theme was 'Daisy'
Every week we have a new surprise theme and a lot of great entries. Contestants are given exactly one hour to create something.
The Sexy Sunday Speed Build is open to residents with any skill level, and we love sharing tips with newbies, so come and participate!
See the Gallery here
TP to Zindra Help Vortex
Every week we have a new surprise theme and a lot of great entries. Contestants are given exactly one hour to create something.
The Sexy Sunday Speed Build is open to residents with any skill level, and we love sharing tips with newbies, so come and participate!
See the Gallery here
TP to Zindra Help Vortex
Saturday, October 20, 2012
Zindra Fleshmob Project Video by Sophia Yates at Watersoul Brothel
Here's a surreal machinima created by Second Life artist Sophia Yates, recorded during the recent Zindra Fleshmob event at Watersoul Brothel on Zindra, the adult mainland of Second Life.
Check out the full video here!
Check out the full video here!
Friday, October 19, 2012
Snapshot Zindra: 10-18-2012: an overview of Second Life's Adult Mainland
Take a look at this photo of the adult mainland, Zindra! See the green dots.
Thanks to Silvanus Northman for continuing to provide great research about Zindra.
Perhaps LL will take real notice, interest and resume a more sophisticated approach to the ever-evolving adult SL phenomenon.And yes, it starts with Zindra!
If you like these snapshots, perhaps there will be more to come.
Thanks to Silvanus Northman for continuing to provide great research about Zindra.
Perhaps LL will take real notice, interest and resume a more sophisticated approach to the ever-evolving adult SL phenomenon.And yes, it starts with Zindra!
If you like these snapshots, perhaps there will be more to come.
Thursday, October 18, 2012
Zindra Fleshmob Project: Baring It All For The Adult Mainland in Second Life
Take part in an all new happening!
What is Fleshmob Project?
Part art installation......
Part publicity for Zindra.......
Part photography exhibit......
All wild fun!
Go to the Zindra Fleshmob page and watch out for surprise dates, times and places!
TIP: the exact locations will never be posted early....they are revealed JUST BEFORE the actual time of the event.
So look at the dates, mark your calendar and get ready for the surprise location!
This project is also done in conjunction w/ artists Martazul Zemlja, emilio Charisma and with live video streaming services by ZindraTV
To get ALL the details and stay up to date: Join the SL group called: Zindra Expo
Questions?
Contact Ginette Pinazzo or Silene Christen
What is Fleshmob Project?
Part art installation......
Part publicity for Zindra.......
Part photography exhibit......
All wild fun!
Go to the Zindra Fleshmob page and watch out for surprise dates, times and places!
TIP: the exact locations will never be posted early....they are revealed JUST BEFORE the actual time of the event.
So look at the dates, mark your calendar and get ready for the surprise location!
This project is also done in conjunction w/ artists Martazul Zemlja, emilio Charisma and with live video streaming services by ZindraTV
To get ALL the details and stay up to date: Join the SL group called: Zindra Expo
Questions?
Contact Ginette Pinazzo or Silene Christen
Wednesday, October 17, 2012
Ginette Pinazzo Interviews Xenon Gynoid: Innovator, Artist and Creator in Second Life
Xenon Gynoid has been an SL Innovator for years, working on groundbreaking artistic projects and multimedia, interactive concepts that challenge the expectations of the virtual world. Recently, I caught up with Xenon to discuss her new Naked Explorer project, (which promises to be a very exciting for Zindra!), her other works, and her feelings about adult SL and the mainland. - Gina
Gina: Tell me about the plan, the mission, the vision for your Naked Explorer project!
Xenon: I always wanted to explore the mainlands, since i first left Help Island, more than five years ago. To forgo teleports and get a feel for the geography of this virtual place we all live in: walk, fly, swim, or use vehicles of all kinds. The main reason why I never did it was that social life always kept me quite busy! Some months ago a year-long relationship I had broke up, and I realized it was a good time to recover that almost-forgotten project and bring it to life. I had been leading a very 'kinky' life, mostly in the D/s lifestyle, so exploring the adult continent, naked and willing to "get in trouble", felt like a very good way to start my travels. It also gave me the chance of experimenting new things I have always been interested in!
Gina: What are some developments you'd like to see Naked Explorer undergo going in the future?
Xenon: The project has changed in the last month. My SLife has changed a lot during this month, which of course feels like half a year! Right now I'm not in the mood to "get in trouble" for a while, focusing in a more mature —more adult!— relationship right now, but the eagerness to explore and travel is the same. My plan is still to explore fully each of the 347 regions that make up the continent. To map each of them, investigate each parcel, find cool places, sail the seas and rivers, and walk or ride on each and every road!
Gina: What are some of your views about Zindra, the adult mainland?
Xenon: I think moving all mainland adult content was a good idea initially, even when the probability of it becoming a sort of "porn ghetto" was high. I wasn't even here when that happened —took a long break from SL—, and now that time has passed the place I am exploring 'feels' like it has matured a lot. It seems most merchants prefer skyboxes or private islands, and the same happens with clubs, dungeons, 'free sex' spots and such. That leaves the land to residents who prefer to build taking in consideration their environment, the context in which they live. You can clearly see this in the riverside builds, for instance. Most of the builds along the river are quite nice, without much advertisement or other eyesores!
Gina: How do you feel Zindra 'fits in' to the world of Adult SL in general?
Xenon: I believe having a full continent, a big mass of virtual land in which people can be 'adults' in the full sense of the word, is a great opportunity for much more than porn and 'kink'. Having a place where art can be expressed without concerns about censorship, for instance, or a place where discussion about subjects of interest to adults can happen, is quite important. And the fact that it is not a dispersed mass of private islands but a place to which one can feel attachment is also very important... i am a 'Zindran'. I feel I belong to the place, even if I'm not interested in lots of things that happen in the continent right now, it is the place I belong to!
Gina: What are some of your views about Adult SL?
Xenon: I feel there is a whole aspect about being adult that is underdeveloped in SL. Sexuality is a big part of business here, but there are lots of other things that could take place in a virtual, adult world, and haven't yet found a proper way. Places like the NooPark, which combines all sorts of art exhibitions with Science Fiction, D/s, pony-play and other sensual themes, are for me a very refreshing way of doing things that could only be done in an adult setting.
Gina: How do you think Zindra and Adult SL can impact SL?
Xenon: Recently I read a blog post about the dangers of SL becoming a new 'WELL', about it losing value as a business and becoming a ghetto for old timers that find it difficult or impossible to accept change. I believe a more tightly connected adult community, which encourages and investigates new fields, new ways to take advantage of the freedom SL gives us to create and try new things... would be amazing!
Gina: What other projects are you working on (or would like to)?
Xenon: Some time ago I worked for years on an artificial creativity project (AI + Music) outside SL. The project has been in stand-by for some time, but the next steps, when i finally start to work on it again, will be purely inside SL: the creation of an artificial 'culture', a tiny civilization of aesthetically independent little beings that would interact with different kinds of stimuli from the outside world and decide if they 'like' them or not!
Another thing I have always wanted to do is to put in order and sell some of my creations. I'm a natural 'hacker', a 'modder': I end up changing the behavior and looks of almost everything i have! Some day, with time...
Gina: What are some of your previous projects / accomplishments in SL you would like to mention?
Xenon: In June 2007 I organized what probably was one of the first dual experimental music concerts in SL+RL. I was playing in a RL venue (the Museum of Modern Art in Buenos Aires) and streaming into SL, with the visuals from SL working as visuals in the real venue, and both audiences experiencing the concert in a similar way, 'connected'. That was a very interesting path that i didn't explore more, since for personal reasons i left SL —and most of my activities— a short time after that concert.
Gina: What are some ways people can get involved in Naked Explorer?
Xenon: This is mainly a personal project, but I have the intention to invite friends to join me, especially friends who enjoy some of the activities that can be found in Zindra. I'll probably invite the people who follow my adventures to participate in activities I myself have no experience or interest in taking part of... if they don't mind being naked and public!
Gina: If you could tell Linden Lab anything these days, what would it be?
Xenon: The "Moles", also known as the Linden Department of Public Words, are the best idea since SL was born. We want more quality public builds!!!
Visit Naked Explorer
Gina: Tell me about the plan, the mission, the vision for your Naked Explorer project!
Xenon: I always wanted to explore the mainlands, since i first left Help Island, more than five years ago. To forgo teleports and get a feel for the geography of this virtual place we all live in: walk, fly, swim, or use vehicles of all kinds. The main reason why I never did it was that social life always kept me quite busy! Some months ago a year-long relationship I had broke up, and I realized it was a good time to recover that almost-forgotten project and bring it to life. I had been leading a very 'kinky' life, mostly in the D/s lifestyle, so exploring the adult continent, naked and willing to "get in trouble", felt like a very good way to start my travels. It also gave me the chance of experimenting new things I have always been interested in!
Gina: What are some developments you'd like to see Naked Explorer undergo going in the future?
Xenon: The project has changed in the last month. My SLife has changed a lot during this month, which of course feels like half a year! Right now I'm not in the mood to "get in trouble" for a while, focusing in a more mature —more adult!— relationship right now, but the eagerness to explore and travel is the same. My plan is still to explore fully each of the 347 regions that make up the continent. To map each of them, investigate each parcel, find cool places, sail the seas and rivers, and walk or ride on each and every road!
Gina: What are some of your views about Zindra, the adult mainland?
Xenon: I think moving all mainland adult content was a good idea initially, even when the probability of it becoming a sort of "porn ghetto" was high. I wasn't even here when that happened —took a long break from SL—, and now that time has passed the place I am exploring 'feels' like it has matured a lot. It seems most merchants prefer skyboxes or private islands, and the same happens with clubs, dungeons, 'free sex' spots and such. That leaves the land to residents who prefer to build taking in consideration their environment, the context in which they live. You can clearly see this in the riverside builds, for instance. Most of the builds along the river are quite nice, without much advertisement or other eyesores!
Gina: How do you feel Zindra 'fits in' to the world of Adult SL in general?
Xenon: I believe having a full continent, a big mass of virtual land in which people can be 'adults' in the full sense of the word, is a great opportunity for much more than porn and 'kink'. Having a place where art can be expressed without concerns about censorship, for instance, or a place where discussion about subjects of interest to adults can happen, is quite important. And the fact that it is not a dispersed mass of private islands but a place to which one can feel attachment is also very important... i am a 'Zindran'. I feel I belong to the place, even if I'm not interested in lots of things that happen in the continent right now, it is the place I belong to!
Gina: What are some of your views about Adult SL?
Xenon: I feel there is a whole aspect about being adult that is underdeveloped in SL. Sexuality is a big part of business here, but there are lots of other things that could take place in a virtual, adult world, and haven't yet found a proper way. Places like the NooPark, which combines all sorts of art exhibitions with Science Fiction, D/s, pony-play and other sensual themes, are for me a very refreshing way of doing things that could only be done in an adult setting.
Gina: How do you think Zindra and Adult SL can impact SL?
Xenon: Recently I read a blog post about the dangers of SL becoming a new 'WELL', about it losing value as a business and becoming a ghetto for old timers that find it difficult or impossible to accept change. I believe a more tightly connected adult community, which encourages and investigates new fields, new ways to take advantage of the freedom SL gives us to create and try new things... would be amazing!
Gina: What other projects are you working on (or would like to)?
Xenon: Some time ago I worked for years on an artificial creativity project (AI + Music) outside SL. The project has been in stand-by for some time, but the next steps, when i finally start to work on it again, will be purely inside SL: the creation of an artificial 'culture', a tiny civilization of aesthetically independent little beings that would interact with different kinds of stimuli from the outside world and decide if they 'like' them or not!
Another thing I have always wanted to do is to put in order and sell some of my creations. I'm a natural 'hacker', a 'modder': I end up changing the behavior and looks of almost everything i have! Some day, with time...
Gina: What are some of your previous projects / accomplishments in SL you would like to mention?
Xenon: In June 2007 I organized what probably was one of the first dual experimental music concerts in SL+RL. I was playing in a RL venue (the Museum of Modern Art in Buenos Aires) and streaming into SL, with the visuals from SL working as visuals in the real venue, and both audiences experiencing the concert in a similar way, 'connected'. That was a very interesting path that i didn't explore more, since for personal reasons i left SL —and most of my activities— a short time after that concert.
Gina: What are some ways people can get involved in Naked Explorer?
Xenon: This is mainly a personal project, but I have the intention to invite friends to join me, especially friends who enjoy some of the activities that can be found in Zindra. I'll probably invite the people who follow my adventures to participate in activities I myself have no experience or interest in taking part of... if they don't mind being naked and public!
Gina: If you could tell Linden Lab anything these days, what would it be?
Xenon: The "Moles", also known as the Linden Department of Public Words, are the best idea since SL was born. We want more quality public builds!!!
Visit Naked Explorer
Wednesday, October 10, 2012
Photos from 'Need Sleep': Sexy Sunday Speed Build at Zindra Help Vortex
Relax! Sleep tight! We have some cute photos from a recent Sexy Sunday Speed Build Contest.
The theme was 'Need Sleep'
The Sexy Sunday Speed Build Contest happens every week at the Zindra Help Vortex. A bnew theme each time!
See the Gallery here
The theme was 'Need Sleep'
The Sexy Sunday Speed Build Contest happens every week at the Zindra Help Vortex. A bnew theme each time!
See the Gallery here
Friday, October 5, 2012
A Message From Voodoo Radek About Zindra Help Vortex
Zindra Help Vortex staff member Voodoo radek has written a very interesting piece about the state of the Vortex:
Hi guys
Regarding to the recent movements on the Linden staff managing the adult SL community, I am one of those who think that this is a good moment to demand their attention concerning the adult community in general, and Vortex sandbox issues in particular. I see these changes as a good point to start over a new relationship between the two parts, and make a common effort to improve the user experience for those interested in adult communities, events, places and activities.. never forgetting that adult topics are not incompatible with others communities and themes, like art and fun (ZEXPO success showed us), and education. Vortex public sandbox is the perfect example of the last. ....Read More
Hi guys
Regarding to the recent movements on the Linden staff managing the adult SL community, I am one of those who think that this is a good moment to demand their attention concerning the adult community in general, and Vortex sandbox issues in particular. I see these changes as a good point to start over a new relationship between the two parts, and make a common effort to improve the user experience for those interested in adult communities, events, places and activities.. never forgetting that adult topics are not incompatible with others communities and themes, like art and fun (ZEXPO success showed us), and education. Vortex public sandbox is the perfect example of the last. ....Read More
Wednesday, October 3, 2012
Proposal: Zindra Help Vortex Group Ownership Options
We hope a discussion can occur soon with LL and a decision made to begin the process of healing, because the Zindra Help Vortex needs to regain its positive effectiveness and recover from previous mismanagement when costly errors have resulted in a risky environment.
Read the proposal here
Monday, October 1, 2012
How To Get From A to B: Great Speed Build Contest Entries at Zindra Help Vortex
An incredible Sexy Speed Build Contest at the Zindra Help Vortex with some incredible entries. See the Gallery of Photos here.
The theme was 'How To Get From A to B'
The Sexy Sundays Speed Build Contest is every Sunday at 8PM SLT.
Don't Miss it!
Teleport to Zindra Help Vortex
The theme was 'How To Get From A to B'
The Sexy Sundays Speed Build Contest is every Sunday at 8PM SLT.
Don't Miss it!
Teleport to Zindra Help Vortex
Friday, September 28, 2012
Ride through Zindra: Kalanite Bluestar's custom designed Art Pods arrive on adult mainland
The results of our custom design art pod contest are in and Kalanite Bluestar is the winner!
What are the Art Pods?
Small 2-person 'chariots' that provide a fun sight-filled way to tour the Second Life adult mainland of Zindra. The pods leave from Zindra Expo Group's community meeting center and Pod Hub located in Bronlen.
Recently we had a special contest open to designers to create a custom version of the popular Pods. Kalanite Bluestar created this Zindra-inspired motif and now you can see the custom cars (and ride them!)
Teleport to the Zindra Pod Hub
Read more about Zindra, the Adult Mainland of Second Life
Join the Zindra Expo group today!
What are the Art Pods?
Small 2-person 'chariots' that provide a fun sight-filled way to tour the Second Life adult mainland of Zindra. The pods leave from Zindra Expo Group's community meeting center and Pod Hub located in Bronlen.
Recently we had a special contest open to designers to create a custom version of the popular Pods. Kalanite Bluestar created this Zindra-inspired motif and now you can see the custom cars (and ride them!)
Teleport to the Zindra Pod Hub
Read more about Zindra, the Adult Mainland of Second Life
Join the Zindra Expo group today!
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